![]() ![]() Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SimAirport\SimAirport_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\SimAirport\SimAirport_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SimAirport\SimAirport_Data\Managed\UnityEngine.dll (this message is harmless) Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) GfxDevice: creating device client threaded=1 ![]() Initialize engine version: 5.5.0f3 (38b4efef76f0) I did find my log and mailed it to it is: just get the spinning loading circle and then the white 'not responding' crash, this is both for standard mode and experimental. i just see the splashscreen and then it crashes before i can choose to start or load a game. Great detailed review on both.I'm having exactly the same issue, just bought this to enjoy over the easter weekend with some much deserved time off and the bloody game wont even start. Well, that's just a few of my thoughts on the two games, all in all I find SimAirport has more 'personality' and is that much more engaging as a game whereas Airport CEO is more of an operational simulation that provides something of a puzzle challenge but isn't quite so much fun to play. Thanks, that's the kind of detail I'm after! I might pick up SA after all. SA properly differentiates between 'rooms', 'zones', and objects and allow for resizing or reshaping at any time, even though 'rooms' do require walls and doors. Security and baggage handling in SA is much simpler does enable relatively complex arrangements to be set up without too much difficulty. Having played both, though I haven't yet completed an ACEO airport: Originally posted by ajax_post:I certainly wouldn't say they are " copy's of one another". The UI in SA looks a lot cleaner and easier to use, though it is still possible to get lost occasionally. SA properly differentiates between 'rooms', 'zones', and objects and allows for resizing or reshaping at any time, even though 'rooms' do require walls and doors. SA doesn't have much in the way of ad hoc customisation options but the wealth of object mods make up for this and, despite the single perspective, feels more like a 3D world. The tutorials in SA are well designed and, most importantly, consistent. Security and baggage handling in SA is much simpler but does enable relatively complex arrangements to be set up without too much difficulty. ![]() SA abstracts a lot of the operational aspects but actually provides a wealth of information, overlays, and feedback so you get really detailed view of how your airport is doing. The ACEO UI is relatively clunky and confusing. Also the way that 'rooms' have no innate requirement for walls yet it is impossible to alter a room's size or shape without first removing it. Particularly in the way objects can alter the scope or operation of a zone. The way ACEO handles 'rooms', 'zones' and objects is odd. The ACEO tutorial is often confusing and there's little in-game help to refer back to.ĪCEO has some good customisation options with colours, labelling and so on BUT it often looks and feels very "flat". Having played both, though I haven't yet completed an Airport CEO airport:ĪCEO has a more 'realistic' contracts, franchise and services model so more operational management is required BUT the amount of economic and operational information and feedback you get is quite inadequate.ĪCEO gives you 'real' locations and names to flights and people BUT I still don't really care about them.ĪCEO offers more complete and 'accurate' baggage handling and security options BUT the way some parts of it work are not at all clear and community generated explanations and guidance can be the only source of help. I certainly wouldn't say they are " copy's of one another".
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